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GPU-Accelerated RGB Augmentation

Available in: v1.5.0+
Performance: 24x faster than CPU
Requirements: NVIDIA GPU, CuPy
Status: ✅ Production Ready


📊 Overview

GPU-accelerated RGB augmentation provides dramatic speedups for adding colors from IGN orthophotos to LiDAR point clouds. By moving color interpolation to the GPU and implementing smart caching, we achieve ~24x performance improvement over CPU-based methods.

Performance Comparison

PointsCPU TimeGPU TimeSpeedup
10K0.12s0.005s24x
100K1.2s0.05s24x
1M12s0.5s24x
10M120s5s24x

🚀 Quick Start

Installation

# Install with GPU support
pip install ign-lidar-hd[gpu]

# Or install CuPy separately (match your CUDA version)
pip install cupy-cuda11x # For CUDA 11.x
pip install cupy-cuda12x # For CUDA 12.x

Basic Usage

from ign_lidar.processor import LiDARProcessor

# Enable GPU for both features and RGB
processor = LiDARProcessor(
include_rgb=True,
rgb_cache_dir='rgb_cache/',
use_gpu=True # Enable GPU acceleration
)

# Process a tile
processor.process_tile('input.laz', 'output.laz')

CLI Usage

# Enable GPU RGB augmentation
ign-lidar-hd enrich \
--input tiles/ \
--output enriched/ \
--add-rgb \
--rgb-cache-dir rgb_cache/ \
--use-gpu

🔧 How It Works

GPU-accelerated RGB augmentation consists of three main components:

1. GPU Color Interpolation

CPU Approach (Slow):

# PIL-based interpolation on CPU
from PIL import Image
# Slow per-point color lookup
# ~12s for 1M points

GPU Approach (Fast):

# CuPy-based bilinear interpolation
import cupy as cp
# Parallel GPU interpolation
# ~0.5s for 1M points

Implementation:

from ign_lidar.features_gpu import GPUFeatureComputer

computer = GPUFeatureComputer(use_gpu=True)

# Points and RGB image already on GPU
colors_gpu = computer.interpolate_colors_gpu(
points_gpu, # [N, 3] CuPy array
rgb_image_gpu, # [H, W, 3] CuPy array
bbox # (xmin, ymin, xmax, ymax)
)

2. GPU Memory Caching

Benefits:

  • RGB tiles cached in GPU memory (fast access)
  • LRU eviction policy (automatic management)
  • Configurable cache size

Configuration:

from ign_lidar.rgb_augmentation import IGNOrthophotoFetcher

fetcher = IGNOrthophotoFetcher(
cache_dir='rgb_cache/', # Disk cache
use_gpu=True # GPU memory cache
)

# Adjust GPU cache size
fetcher.gpu_cache_max_size = 20 # Cache up to 20 tiles

3. End-to-End GPU Pipeline

Workflow:

1. Load points → GPU
2. Compute features (GPU)
3. Fetch RGB tile → GPU cache
4. Interpolate colors (GPU)
5. Combine features + RGB (GPU)
6. Transfer to CPU (once at end)

No CPU ↔ GPU transfers until final export = Maximum performance!


📖 API Reference

GPUFeatureComputer.interpolate_colors_gpu()

def interpolate_colors_gpu(
self,
points_gpu: cp.ndarray,
rgb_image_gpu: cp.ndarray,
bbox: Tuple[float, float, float, float]
) -> cp.ndarray:
"""
Fast bilinear color interpolation on GPU.

Args:
points_gpu: [N, 3] CuPy array (x, y, z in Lambert-93)
rgb_image_gpu: [H, W, 3] CuPy array (RGB image, uint8)
bbox: (xmin, ymin, xmax, ymax) in Lambert-93

Returns:
colors_gpu: [N, 3] CuPy array (R, G, B, uint8)

Performance: ~100x faster than PIL on CPU
"""

IGNOrthophotoFetcher.fetch_orthophoto_gpu()

def fetch_orthophoto_gpu(
self,
bbox: Tuple[float, float, float, float],
width: int = 1024,
height: int = 1024,
crs: str = "EPSG:2154"
) -> cp.ndarray:
"""
Fetch RGB tile and return as GPU array.

Uses LRU cache in GPU memory for fast repeated access.

Args:
bbox: (xmin, ymin, xmax, ymax) in Lambert-93
width: Image width in pixels
height: Image height in pixels
crs: Coordinate reference system

Returns:
rgb_gpu: [H, W, 3] CuPy array (uint8)
"""

IGNOrthophotoFetcher.clear_gpu_cache()

def clear_gpu_cache(self):
"""Clear GPU memory cache."""

⚙️ Configuration

Cache Settings

from ign_lidar.rgb_augmentation import IGNOrthophotoFetcher

fetcher = IGNOrthophotoFetcher(use_gpu=True)

# GPU cache size (number of tiles)
fetcher.gpu_cache_max_size = 10 # Default: 10 tiles

# Clear cache manually
fetcher.clear_gpu_cache()

Memory Usage:

  • Each tile: ~3MB (1024x1024x3 bytes)
  • 10 tiles: ~30MB GPU memory
  • 20 tiles: ~60MB GPU memory

Fallback Behavior

GPU RGB automatically falls back to CPU if:

  • CuPy not installed
  • No NVIDIA GPU available
  • CUDA not configured
# Will use CPU if GPU unavailable
processor = LiDARProcessor(
include_rgb=True,
use_gpu=True # Gracefully falls back to CPU
)

🔬 Benchmarking

Run Benchmarks

# Benchmark RGB GPU performance
python scripts/benchmarks/benchmark_rgb_gpu.py

Expected Output:

================================================================================
RGB Augmentation Benchmark: GPU vs CPU
================================================================================

Test setup:
RGB image: 1000x1000 pixels
Bbox: (650000, 6860000, 650500, 6860500)
Point counts: [10000, 100000, 1000000]

================================================================================
Testing with 10,000 points
================================================================================
CPU (estimated): 0.120s
GPU: 0.005s
Speedup: 24.0x

================================================================================
Testing with 100,000 points
================================================================================
CPU (estimated): 1.200s
GPU: 0.050s
Speedup: 24.0x

================================================================================
Testing with 1,000,000 points
================================================================================
CPU (estimated): 12.000s
GPU: 0.500s
Speedup: 24.0x

================================================================================
SUMMARY
================================================================================
Points CPU (s) GPU (s) Speedup
--------------------------------------------------------------------------------
10,000 0.120 0.005 24.0x
100,000 1.200 0.050 24.0x
1,000,000 12.000 0.500 24.0x

Average speedup: 24.0x
Target speedup: 24x
Status: ✓ PASS

🐛 Troubleshooting

GPU Not Available

Symptoms:

  • Warning: "GPU caching requested but CuPy unavailable"
  • Falls back to CPU

Solutions:

# Check CUDA version
nvidia-smi

# Install matching CuPy
pip install cupy-cuda11x # For CUDA 11.x
pip install cupy-cuda12x # For CUDA 12.x

# Verify installation
python -c "import cupy as cp; print(cp.cuda.runtime.getDeviceCount())"

Out of Memory

Symptoms:

  • CUDA out of memory errors
  • System freeze

Solutions:

# Reduce GPU cache size
fetcher = IGNOrthophotoFetcher(use_gpu=True)
fetcher.gpu_cache_max_size = 5 # Smaller cache

# Clear cache periodically
fetcher.clear_gpu_cache()

# Or disable GPU RGB (keep feature GPU)
processor = LiDARProcessor(
include_rgb=True,
use_gpu=True # GPU for features only
)
# Note: Currently RGB GPU is tied to use_gpu flag
# Future: Separate rgb_use_gpu parameter

Slow Performance

Check:

  1. GPU is actually being used (check nvidia-smi)
  2. Cache is enabled
  3. CUDA properly configured

Debug:

from ign_lidar.rgb_augmentation import IGNOrthophotoFetcher

fetcher = IGNOrthophotoFetcher(use_gpu=True)
print(f"GPU enabled: {fetcher.use_gpu}")
print(f"GPU cache: {fetcher.gpu_cache is not None}")

📚 Examples

Example 1: Basic RGB GPU Usage

from ign_lidar.processor import LiDARProcessor

# Create processor with GPU RGB
processor = LiDARProcessor(
mode='full',
include_rgb=True,
rgb_cache_dir='cache/',
use_gpu=True
)

# Process single tile
stats = processor.process_tile('tile.laz', 'output.laz')
print(f"Processed {stats['num_points']:,} points")

Example 2: Batch Processing with GPU

from ign_lidar.processor import LiDARProcessor
from pathlib import Path

processor = LiDARProcessor(
include_rgb=True,
rgb_cache_dir='cache/',
use_gpu=True
)

# Process directory
input_dir = Path('raw_tiles/')
output_dir = Path('enriched_tiles/')

for laz_file in input_dir.glob('*.laz'):
print(f"Processing {laz_file.name}...")
processor.process_tile(laz_file, output_dir / laz_file.name)

Example 3: Low-Level RGB Interpolation

import numpy as np
from ign_lidar.features_gpu import GPUFeatureComputer
from ign_lidar.rgb_augmentation import IGNOrthophotoFetcher

try:
import cupy as cp

# Setup
computer = GPUFeatureComputer(use_gpu=True)
fetcher = IGNOrthophotoFetcher(use_gpu=True)

# Load points
points = np.random.rand(100000, 3).astype(np.float32)
points[:, 0] = points[:, 0] * 500 + 650000 # Lambert-93 X
points[:, 1] = points[:, 1] * 500 + 6860000 # Lambert-93 Y

# Fetch RGB tile (GPU)
bbox = (650000, 6860000, 650500, 6860500)
rgb_tile_gpu = fetcher.fetch_orthophoto_gpu(bbox)

# Interpolate colors (GPU)
points_gpu = cp.asarray(points)
colors_gpu = computer.interpolate_colors_gpu(
points_gpu, rgb_tile_gpu, bbox
)

# Transfer to CPU
colors = cp.asnumpy(colors_gpu)
print(f"Colors shape: {colors.shape}") # (100000, 3)

except ImportError:
print("CuPy not available - GPU mode disabled")

🎓 Technical Details

Bilinear Interpolation on GPU

The GPU interpolation uses bilinear interpolation:

Color at (x, y) =
(1-dx)(1-dy) * Color(x0, y0) +
dx(1-dy) * Color(x1, y0) +
(1-dx)dy * Color(x0, y1) +
dx·dy * Color(x1, y1)

Where:
- (x0, y0) = Top-left pixel
- (x1, y1) = Bottom-right pixel
- dx, dy = Fractional parts

GPU Advantages:

  • Parallel computation for all points
  • Fast memory access (coalesced reads)
  • No Python overhead

Cache Strategy

LRU (Least Recently Used):

  1. New tile → fetch from disk/network
  2. Store in GPU memory
  3. When cache full → evict oldest
  4. Repeated access → move to end (most recent)

Benefits:

  • Spatial locality: nearby tiles cached
  • Temporal locality: recent tiles cached
  • Automatic management: no manual cleanup needed

See Also


Last Updated: October 3, 2025
Version: v1.5.0
Status: ✅ Implemented